Overview
COMPLETE PROJECT: You’ll model a 3D tank from scratch in the style of PICO TANKS, including modeling, UV mapping, hand painting, and adding texture details, Learn how to optimize 3D meshes for video games using Blender 2.8x and beyond, Understand the development pipeline of a 3D Asset for games using Blender, Learn blocking, detail modeling, UV mapping, 2D and 3D painting in Blender, Create complex materials using Blender’s Shader Graph, Export all color and UV mapping data for use in game engines like Unity
Anyone wanting to learn the full workflow of game asset creation using Blender, 3D modelers and designers wanting to master advanced painting and real-time game pipelines, Beginners aiming to specialize in game asset development using Blender
No prior knowledge of Blender 4.x or newer is required, No experience in modeling or digital painting necessary, Can be completed using a laptop (PC or Mac)
This course contains the use of artificial intelligence.
Welcome to the 3D Modeling for Video Games: COMPLETE WORKFLOW 2025 course.
In this course, you’ll learn how to model, UV map, paint, and texture 3D assets for video games from scratch and export them for use in engines like Unity.
Blender 4.x is one of the most powerful tools in the market, and it’s completely free. This course will show you how to leverage all its modules to create professional-quality game assets.
The course is divided into 7 main sections:
Blocking & Detail Modeling: You’ll start with references, build volume blocks, and then model all final details of the tank and its accessories.
Optimization: Clean and optimize geometry for best performance, reducing polygon count and preparing for export.
UV Mapping: Unwrap all model parts and prepare a clean, optimized UV layout for texturing.
Texturing & Painting: Work inside Blender’s 2D/3D painting module. Create base colors, occlusion maps, hand-painted alphas, and stencil textures.
Shader Graph: Learn to build and tweak materials using Blender’s powerful node-based shader editor.
Exporting for Game Engines: Final export with baked textures, and importing into Unity and Unreal Engine for game use.
You’ll also get:
Lifetime access across all devices
Direct instructor support via Q&A forum
Check out the promo video to explore the course structure and see how you can apply these skills in real game dev scenarios.
See you inside!
Master Devs
¡Lleva al Éxito tu carrera profesional!
Mariano Rivas, uno de los instructores "Mas Vendidos" en Udemy, quiere revolucionar la forma en la que la gente está aprendiendo y en la que accede a contenidos de alta calidad. Para lograr su objetivo se necesitan apasioados alumnos que se sumen a esta comunidad creativa y expertos profesionales en su campo para crear nuevos cursos.
Es por ello que Mariano Rivas crea el estudio Master Devs en el que el y otros instructores seleccionados crean Cursos y Másters especializados de alta calidad, bien estructurados, producidos profesionalmente en audio-video, con prácticas finales que se enfocan siempre sobre casos reales y profesionales.
¡Master Devs quiere facilitarte el acceso al conocimiento para que con estos Másters y Cursos puedas alcanzar todo lo que te propongas y llevar al éxito tu carrera profesional!