Overview
Create a Hyper Casual Shooting Game from Scratch, Add Animations to 3D Characters, Learn how to Craft a Solid Architecture for your Code, Learn how to write Clean Code, Use Inverse Kinematics, Create a Game Loop, And Much More !
Unity Beginners willing to Create a Hyper Casual Game, Unity Enthusiasts willing to improve their skills, Unity Experts interested in Trendy Mobile Games Mechanics
How to make your way through the Unity Editor (but not compulsory), A Computer, An internet connexion
Do you know Johnny Trigger ?
Let me present you Frankie Trigger !
In this course, you will learn how to create a Hyper Casual Shooting Mobile Game from scratch.
We will go all the way from setting up our project to creating the core loop of the game.
We will first grab a Free Character from Sketchfab, a popular 3D Models Library. This model alone won't do anything, we will need to Animate it !
And I've got the Perfect Solution for you, a Free Platform for Animations called Mixamo.
After that step, you will be able to add animations to any of your humanoid characters.
Okay that's one thing !
After Animating our character, we will use the Unity Spline System to make the player follow a certain path, perform a Frontflip, Backflip, or any animation that we want, and shoot at enemies.
I call that phase a Warzone !
When entering the Warzone, we will add a cool Slow Motion effect. There, you'll learn about the 2 Time Scales Unity uses.
If any of the enemies is touched (& the Player too) by a bullet, he will turn into a Ragdoll !
Exactly, we will add jiggly bones to our characters to make the game More Satisfying.
You will learn how to use Unity's Animation Rigging System to make the player aim at enemies, and the enemies aim at the player.
There is so much you will learn in this course, and there’s even more to come!
If you’re ready to Master New Hyper Casual Concepts, don’t miss this opportunity.
Enroll now
Tabsil Makes Games
Howdy!
I want to share with you more than 8 years of mobile game dev experience
Career:
In 2015, I got my degree in Automotive Engineering, specialized in Embedded Systems.
I worked on a Bio car in Geneva, Switzerland.
I then worked in Munich, Germany at BMW.
But all of this didn’t mean much. I wanted to make games.
Since my younger age, I loved coding, I loved learning, but I mainly loved Teaching.
I used to teach kids about mathematics, physics and chemistry during while I was learning engineering for some pocket money.
So only 2 months after working at BMW, I packed my stuff, came back to my parent’s house, and started making games.
I started using Buildbox at the time to make platformers & endless hyper casual games to hope making a living off of them.
I then stumbled upon Unity and this made me make better games. I became more used to C#.
This led me to learn more about OOP, S.O.L.I.D. principles and Architecture.
I then pumped up my skills by learning more about Game Design & Art.
The Comeback:
Having gathered all these skills for more than 7 years, I’m now back to fulfill my goal, sharing with you what I’ve learned, and learn more in the process.
Taking my courses, you’ll learn:
- The Basics & the more Advanced stuff of C#, step by step
- How to make a mobile game from scratch
- How to Optimize your mobile game
- How to make a Solid Architecture to make Updating your game a breeze
- How to increase the Retention of your mobile game
- How to publish your game on the App Store & Play Store
- 3D Modeling with Blender
- And more Tips & Tricks
So be ready for this amazing journey, and feel free to ask whenever you’re stuck, I’m here to help!
