Overview
How to make a complete game from start to finish., Unity fundamental building blocks that you'll use in just about any game you want to make., How to work with spritesheets and create basic animations., Basic physics and collision detection., The basics of Unity scripting in C#, How to spawn, move and manipulate objects in the scene.
Complete beginners to game development, Anyone interested in making 2D games, Anyone wanting to get started with the Unity engine, Programmers wanting start making games
A working installation of Unity 6.0 or later, A code editor or IDE, Some programming experience may be helpful, but is not required
Master Unity Fundamentals Quickly!
A complex game engine such as Unity can seem daunting at first, but this course will cover all the basics clearly with the development of a complete game like the iconic "Flappy Bird".
I believe we learn best by doing so I skip the fluff and dive right into making the game from the start, explaining every step, every component and every line of code along the way.
Not only do I explain what I am doing, but perhaps even more importantly, why I am doing it.
Build And Modify a Full Game
We start with a blank project and build out a fully playable game with basic physics, animation and even a "slowmo death cam" in just under 2 hours!
A hands-on approach is proven to improve how much of the information you retain, therefore the course presents multiple ideas for how you can tweak the game to make it your own and practice your skills.
A Completely Free Course to Get You Started
This course is presented as a completely free tutorial to which you will have lifetime access. You will never be asked to pay anything and the course is standalone; nothing else is required and there are no pre-requisites. No matter where you're starting from, by the end of this course you'll have a fully working and hopefully fun game to play and tweak!
Caroline Middlebrook
I've been an avid gamer and software developer all my life and now I have brought those two passions together into game development.
I made my first game on my Commodore 64 when I was 12 years old, and I was hooked! Back then games had to be squeezed into just a few kilobytes of RAM, and had to look good in low resolutions with very limited colours!
These days we no longer have these kinds of limitations and by using modern visual game engines such as Unity, building games is easier than ever.
However, despite the amazing functionality that Unity provides, games are still hard to make and many people struggle with the programming especially.
I believe that the best way to learn is by doing and so my teaching approach is project based; I skip the fluff and dive right into building small, complete games from the outset and give you ideas for how you can take that tutorial game and tweak it to make it your own and stretch your skills.
Let's make some games together :-)
